Searched refs:parameter (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 401 void SetUserUniform(GLint location, ResShaderParameterValue parameter) const in SetUserUniform() argument 403 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserUniform() 405 glUniform1iv(location, 1, reinterpret_cast<GLint*>(parameter.GetValueS32())); in SetUserUniform() 407 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserUniform() 409 glUniform1fv(location, 1, parameter.GetValueF32()); in SetUserUniform() 411 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserUniform() 413 glUniform2fv(location, 1, parameter.GetValueF32()); in SetUserUniform() 415 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserUniform() 417 glUniform3fv(location, 1, parameter.GetValueF32()); in SetUserUniform() 419 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserUniform() [all …]
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| D | gfx_MaterialState.h | 421 …for ( ResShaderParameterArrayConst::const_iterator parameter = material.GetShaderParameters().begi… in ActivateShaderParameter() local 422 parameter != end; ++parameter ) in ActivateShaderParameter() 424 int symbolIndex = (*parameter).GetSymbolIndex(); in ActivateShaderParameter() 434 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter() 438 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
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| D | gfx_Model.h | 588 void SetUserParameter(Type parameter) in SetUserParameter() argument 591 m_UserParameter = *reinterpret_cast<u32*>(¶meter); in SetUserParameter()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMaterial.cpp | 361 ResShaderParameter parameter = this->GetShaderParameters(parameterIndex); in CacheUserUniformIndex() local 362 if (parameter.IsValid()) in CacheUserUniformIndex() 364 const char* name = parameter.GetName(); in CacheUserUniformIndex() 374 parameter.SetSymbolIndex(symbolIndex); in CacheUserUniformIndex()
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| /NW4C-1.2.23/tools/CsdrUpdater/ |
| D | readme.txt | 86 or if there is no corresponding uniform value for the shader parameter.
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