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/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResShader.h211 s32* pValue = this->GetValueS32(); in SetValue() local
212 *pValue = value ? 1 : 0; in SetValue()
223 f32* pValue = this->GetValueF32(); in SetValue() local
224 *pValue = x; in SetValue()
236 f32* pValue = this->GetValueF32(); in SetValue() local
237 *pValue++ = x; in SetValue()
238 *pValue = y; in SetValue()
266 f32* pValue = this->GetValueF32(); in SetValue() local
267 *pValue = x; ++pValue; in SetValue()
268 *pValue = y; ++pValue; in SetValue()
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