Searched refs:pStringBuffer (Results 1 – 2 of 2) sorted by relevance
1453 DispStringBuffer* __restrict pStringBuffer = pCharWriter->GetDispStringBuffer(); in BuildTextCommand() local1454 pStringBuffer->commandBufferSize = 0; in BuildTextCommand()1455 pStringBuffer->textColorCommandOffset = 0; in BuildTextCommand()1456 pStringBuffer->generatedCommand = true; // コマンドを生成済みにします。 in BuildTextCommand()1458 const u16 charCount = math::Min(pStringBuffer->charCount, pStringBuffer->GetDrawCharCount()); in BuildTextCommand()1472 NW_FONT_ADD_COMMANDS(pStringBuffer, CommonCommands, sizeof(CommonCommands)); in BuildTextCommand()1487 u8 *const drawFlags = pStringBuffer->drawFlags; in BuildTextCommand()1503 internal::CharAttribute* __restrict charAttrs = pStringBuffer->GetCharAttrs(); in BuildTextCommand()1522 UniformAndDrawText(pStringBuffer); in BuildTextCommand()1545 NW_FONT_ADD_COMMANDS(pStringBuffer, commands, commandSize); in BuildTextCommand()[all …]
742 font::DispStringBuffer* __restrict pStringBuffer = pTextBox->GetDispStringBuffer(); in SetUpTextBox() local745 if (pStringBuffer->IsCommandEmpty()) in SetUpTextBox()765 writer.SetDispStringBuffer(pStringBuffer); in SetUpTextBox()