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Searched refs:pSound (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundPlayer.cpp215 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList() argument
218 m_SoundList.Erase( pSound ); in RemoveSoundList()
219 pSound->DetachSoundPlayer( this ); in RemoveSoundList()
231 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList() argument
236 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
239 m_PriorityList.Insert( itr, pSound ); in InsertPriorityList()
251 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList() argument
253 m_PriorityList.Erase( pSound ); in RemovePriorityList()
265 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList() argument
267 RemovePriorityList( pSound ); in detail_SortPriorityList()
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Dsnd_StreamSoundHandle.cpp50 void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) in detail_AttachSoundAsTempHandle() argument
52 NW_NULL_ASSERT( pSound ); in detail_AttachSoundAsTempHandle()
54 m_pSound = pSound; in detail_AttachSoundAsTempHandle()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundPlayer.h403 bool detail_AppendSound( internal::BasicSound* pSound );
405 void detail_RemoveSound( internal::BasicSound* pSound );
411 void detail_SortPriorityList( internal::BasicSound* pSound );
420 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
422 void detail_FreePlayerHeap( internal::BasicSound* pSound );
429 void InsertPriorityList( internal::BasicSound* pSound );
430 void RemovePriorityList( internal::BasicSound* pSound );
431 void RemoveSoundList( internal::BasicSound* pSound );
Dsnd_StreamSoundHandle.h763 void detail_AttachSoundAsTempHandle( internal::StreamSound* pSound );