Searched refs:pSkeleton (Results 1 – 1 of 1) sorted by relevance
420 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain() local421 NW_NULL_ASSERT(pSkeleton); in updateConstrain()423 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain()