Searched refs:pResAcsr (Results 1 – 2 of 2) sorted by relevance
185 ResourceAccessor* pResAcsr in Build() argument199 resBlockSet.pResAccessor = pResAcsr; in Build()329 ResourceAccessor* pResAcsr in CreateAnimTransform() argument332 return CreateAnimTransform(AnimResource(animResBuf), pResAcsr); in CreateAnimTransform()338 ResourceAccessor* pResAcsr in CreateAnimTransform() argument350 pAnimTrans->SetResource(pAnimBlock, pResAcsr); in CreateAnimTransform()383 ResourceAccessor* pResAcsr in BindAnimationAuto() argument414 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()437 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()506 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
244 ResourceAccessor* pResAcsr);345 ResourceAccessor* pResAcsr);369 ResourceAccessor* pResAcsr);447 ResourceAccessor* pResAcsr);