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Searched refs:pResAcsr (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Layout.cpp185 ResourceAccessor* pResAcsr in Build() argument
199 resBlockSet.pResAccessor = pResAcsr; in Build()
329 ResourceAccessor* pResAcsr in CreateAnimTransform() argument
332 return CreateAnimTransform(AnimResource(animResBuf), pResAcsr); in CreateAnimTransform()
338 ResourceAccessor* pResAcsr in CreateAnimTransform() argument
350 pAnimTrans->SetResource(pAnimBlock, pResAcsr); in CreateAnimTransform()
383 ResourceAccessor* pResAcsr in BindAnimationAuto() argument
414 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()
437 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()
506 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Layout.h244 ResourceAccessor* pResAcsr);
345 ResourceAccessor* pResAcsr);
369 ResourceAccessor* pResAcsr);
447 ResourceAccessor* pResAcsr);