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/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp210 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateModel() local
216 sceneNodeArray.push_back( pAddNode ); in CreateModel()
223 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()
224 pModel->SetSceneNode( parentModel->GetSceneNode(), pAddNode ); in CreateModel()
229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
230 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()
234 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel()
235 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel()
364 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateParticle() local
371 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()
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