Searched refs:pAddNode (Results 1 – 1 of 1) sorted by relevance
210 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateModel() local216 sceneNodeArray.push_back( pAddNode ); in CreateModel()223 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()224 pModel->SetSceneNode( parentModel->GetSceneNode(), pAddNode ); in CreateModel()229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()230 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()234 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel()235 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel()364 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateParticle() local371 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()[all …]