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Searched refs:owner (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
151 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()
152 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp71 const Model* owner = material->GetOwnerModel(); in Activate() local
72 NW_NULL_ASSERT(owner); in Activate()
Dgfx_MaterialActivator.cpp58 const Model* owner = material->GetOwnerModel(); in Activate() local
59 NW_NULL_ASSERT(owner); in Activate()
65 bit32 bufferOption = owner->GetBufferOption(); in Activate()
Dgfx_SimpleMaterialActivator.cpp76 const Model* owner = material->GetOwnerModel(); in Activate() local
77 NW_NULL_ASSERT(owner); in Activate()
Dgfx_Material.cpp47 Model* owner) in Material() argument
51 m_Owner(owner), in Material()
Dgfx_RenderContext.cpp499 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment() local
500 NW_NULL_ASSERT(owner); in ActivateSceneEnvironment()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResMesh.h159 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);