Searched refs:owner (Results 1 – 7 of 7) sorted by relevance
139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument151 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()152 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
71 const Model* owner = material->GetOwnerModel(); in Activate() local72 NW_NULL_ASSERT(owner); in Activate()
58 const Model* owner = material->GetOwnerModel(); in Activate() local59 NW_NULL_ASSERT(owner); in Activate()65 bit32 bufferOption = owner->GetBufferOption(); in Activate()
76 const Model* owner = material->GetOwnerModel(); in Activate() local77 NW_NULL_ASSERT(owner); in Activate()
47 Model* owner) in Material() argument51 m_Owner(owner), in Material()
499 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment() local500 NW_NULL_ASSERT(owner); in ActivateSceneEnvironment()
159 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);