Searched refs:offsets (Results 1 – 2 of 2) sorted by relevance
360 ut::Offset* offsets = NULL; in CopyResMaterial() local363 … offsets = allocator->AllocAndConstruct<ut::Offset>(resMaterial.GetShaderParametersCount()); in CopyResMaterial()365 if (offsets == NULL) in CopyResMaterial()371 buffer->toShaderParametersTable.set_ptr(offsets); in CopyResMaterial()377 offsets[i].set_ptr(NULL); in CopyResMaterial()403 offsets[i].set_ptr(shaderParameter); in CopyResMaterial()
95 const u32* offsets = static_cast<const u32*>(pStrTable); in GetStrTableStr() local98 return &stringPool[offsets[index]]; in GetStrTableStr()