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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp371 math::MTX34 offsetMatrix(model->WorldMatrix()); in RenderParticleShape() local
372 worldMatrix = &offsetMatrix; in RenderParticleShape()
566 math::MTX34 offsetMatrix; in SetMatrixPalette() local
573 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()
574 matrix = &offsetMatrix; in SetMatrixPalette()