Searched refs:objectType (Results 1 – 3 of 3) sorted by relevance
360 ResMaterial GetActiveResource(u32 objectType) in GetActiveResource() argument362 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()369 bool CanUseBuffer(u32 objectType) const;
242 Material::CanUseBuffer(u32 objectType) const in CanUseBuffer()247 switch (objectType) in CanUseBuffer()706 u32 objectType = anim.GetObjectType(); in GetAnimTargetObject() local709 switch (objectType) in GetAnimTargetObject()
2459 if (`objectType $item` == "timeControl")