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Searched refs:nw_world_to_view_matrix (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh131 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
132 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
133 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
175 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
176 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
177 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
208 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
209 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
210 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
265 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh138 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
139 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
140 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
182 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
183 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
184 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
215 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
216 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
217 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
279 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
DVertexShader.h137 #define nw_world_to_view_matrix c90 macro
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh106 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
107 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
108 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
140 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
141 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
142 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
182 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
183 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
184 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
191 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h137 #define nw_world_to_view_matrix c90 macro
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh383 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
384 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
385 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW