Searched refs:nw_inverse_view_matrix (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | CalcTexcoord0.vsh | 49 dp3 TRAN_TEX0.x, TEMP_TEX, nw_inverse_view_matrix[0]._XYZW 50 dp3 TRAN_TEX0.y, TEMP_TEX, nw_inverse_view_matrix[1]._XYZW 51 dp3 TRAN_TEX0.z, TEMP_TEX, nw_inverse_view_matrix[2]._XYZW
|
| D | VertexShader.h | 113 #define nw_inverse_view_matrix c11 // �L���[�u�}�b�s���O�̂Ƃ��ɂ̂݃r���[�}�g���N�X�̋t�s�i�[… macro
|
| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcTexcoord0.vsh | 49 dp3 TRAN_TEX0.x, TEMP_TEX, nw_inverse_view_matrix[0]._XYZW 50 dp3 TRAN_TEX0.y, TEMP_TEX, nw_inverse_view_matrix[1]._XYZW 51 dp3 TRAN_TEX0.z, TEMP_TEX, nw_inverse_view_matrix[2]._XYZW
|
| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 113 #define nw_inverse_view_matrix c11 // �L���[�u�}�b�s���O�̂Ƃ��ɂ̂݃r���[�}�g���N�X�̋t�s�i�[… macro
|