Searched refs:nodes (Results 1 – 16 of 16) sorted by relevance
18 local nodes = #()66 for n in nodes do83 if nodes.count > 0 then86 ddlSetCompress.selection = case getNodeNoCompress nodes[1] of106 for n in nodes do115 nodes = #()116 for n in selection do appendIfUnique nodes n124 nodes = #()136 nodes = #()143 appendIfUnique nodes n[all …]
200 local nodes =#()208 if (appendIfUnique nodes n) do
64 static void ResolveReference(TNode (&nodes)[TSize]) in ResolveReference()66 ResolveReference<TNode*>(nodes, nodes + TSize); in ResolveReference()71 static void ResolveReference(TNodeArray& nodes) in ResolveReference() argument73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
650 TArray& nodes in SafeDestroyBranchAll() argument653 std::for_each(nodes.begin(), nodes.end(), SafeBranchDestroyer<typename TArray::value_type>()); in SafeDestroyBranchAll()654 nodes.clear(); in SafeDestroyBranchAll()
246 proc int GetSelectedXformAndSG(string $nodes[])248 clear($nodes);257 $nodes[size($nodes)] =$node;268 $nodes[size($nodes)] =$node;272 return size($nodes);842 string $nodes[];843 GetSelectedXformAndSG($nodes);844 int $enableFlag = (size($nodes) == 1);851 if (nodeType($nodes[0]) == "shadingEngine")853 $nodeName = GetSGNameWithMat($nodes[0]);[all …]
38 string $nodes[] = `ls -sl -typ transform`;39 for ($node in $nodes)
187 string $nodes[] = `ls -typ script`;189 for ($node in $nodes)2795 get animation range target nodes
2530 AE filter unwanted nodes2557 AE get related nodes2634 fix AE get related nodes