Searched refs:nodeNames (Results 1 – 2 of 2) sorted by relevance
130 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() argument139 const char** name = nodeNames; in Register()163 const char** name = nodeNames; in Register()
476 void Register(gfx::ResGraphicsFile resource, const char** nodeNames);