Home
last modified time | relevance | path

Searched refs:nodeMemory (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp549 u8* nodeMemory = reinterpret_cast<u8*>(mainAllocator->Alloc(collectionMemorySize, 32)); in Create() local
550 if (nodeMemory == NULL) in Create()
560 ParticleCollection* node = new(nodeMemory) ParticleCollection( in Create()
565 nodeMemory += sizeof(ParticleCollection); in Create()
566 nodeMemory = reinterpret_cast<u8*>(ut::RoundUp(nodeMemory, 4)); in Create()
592 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create()
610 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create()
645 &node->m_ParticleAttribute[usage], usage, resParam, &nodeMemory); in Create()
658 … shape->AddVertexParam(usage, GL_FLOAT, 1, resParam.GetData(), &nodeMemory); in Create()
669 … shape->AddVertexParam(usage, GL_FLOAT, 3, resParam.GetData(), &nodeMemory); in Create()
[all …]