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Searched refs:near (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Viewport.h58 float near, in Viewport() argument
61 m_DepthNear(near), in Viewport()
71 float near, in Viewport() argument
74 m_DepthNear(near), in Viewport()
84 float near, in Viewport() argument
86 : m_DepthNear(near), in Viewport()
114 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
116 m_DepthNear = near; in SetDepthRange()
Dgfx_GraphicsDevice.h144 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
146 s_DepthRangeNear = nw::ut::Clamp(near, 0.0f, 1.0f); in SetDepthRange()
Dgfx_Camera.h666 void SetNear(f32 near);
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp99 float near = this->m_Resource.GetNear(); in Update() local
101 NW_ASSERT(near != far); in Update()
107 near, in Update()
Dgfx_FrustumProjectionUpdater.cpp101 float near = m_Resource.GetNear(); in Update() local
110 near, in Update()
120 near, in Update()
Dgfx_OrthoProjectionUpdater.cpp105 float near = m_Resource.GetNear(); in Update() local
107 NW_ASSERT(near != far); in Update()
115 near, in Update()
Dgfx_MaterialState.cpp410 f32 near = camera->GetNear(); in ActivateTextureCoordinators() local
419 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
428 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
437 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators()
439 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
Dgfx_Fog.cpp227 f32 near = resProjectionUpdater.GetNear(); in Update() local
235 if (!ut::FloatEqualsWeak(m_Near, near) || in Update()
243 m_Near = near; in Update()
Dgfx_Camera.cpp837 Camera::SetNear(f32 near) in SetNear() argument
844 resource.SetNear(near); in SetNear()
Dgfx_RenderContext.cpp180 const float near = 0.0f; in SetRenderTarget() local
182 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
/NW4C-1.2.23/include/nw/font/
Dfont_RectDrawerCommand.h169 wScale, near, far, units, cbSz ) \ argument
173 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \
176 (near) \
177 - ((near) - (far)) * static_cast<f32>(units) \
/NW4C-1.2.23/tools/Viewer/
DViewer.ini125 # �J����near�N���b�v�ݒ�
126 /g3d/camera/near = 1.0
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp347 f32 near; in SetCameraAspectRatio() local
349 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio()
351 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp658 f32 near = s_ActiveCamera->GetNear(); in UpdateScene() local
664 near + 5.0f); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp760 int near = resProjectionUpdater.GetNear(); in UpdateScene() local
766 near + 5.0f); in UpdateScene()