| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Viewport.h | 58 float near, in Viewport() argument 61 m_DepthNear(near), in Viewport() 71 float near, in Viewport() argument 74 m_DepthNear(near), in Viewport() 84 float near, in Viewport() argument 86 : m_DepthNear(near), in Viewport() 114 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 116 m_DepthNear = near; in SetDepthRange()
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| D | gfx_GraphicsDevice.h | 144 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 146 s_DepthRangeNear = nw::ut::Clamp(near, 0.0f, 1.0f); in SetDepthRange()
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| D | gfx_Camera.h | 666 void SetNear(f32 near);
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_PerspectiveProjectionUpdater.cpp | 99 float near = this->m_Resource.GetNear(); in Update() local 101 NW_ASSERT(near != far); in Update() 107 near, in Update()
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| D | gfx_FrustumProjectionUpdater.cpp | 101 float near = m_Resource.GetNear(); in Update() local 110 near, in Update() 120 near, in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 105 float near = m_Resource.GetNear(); in Update() local 107 NW_ASSERT(near != far); in Update() 115 near, in Update()
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| D | gfx_MaterialState.cpp | 410 f32 near = camera->GetNear(); in ActivateTextureCoordinators() local 419 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 428 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 437 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators() 439 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
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| D | gfx_Fog.cpp | 227 f32 near = resProjectionUpdater.GetNear(); in Update() local 235 if (!ut::FloatEqualsWeak(m_Near, near) || in Update() 243 m_Near = near; in Update()
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| D | gfx_Camera.cpp | 837 Camera::SetNear(f32 near) in SetNear() argument 844 resource.SetNear(near); in SetNear()
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| D | gfx_RenderContext.cpp | 180 const float near = 0.0f; in SetRenderTarget() local 182 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_RectDrawerCommand.h | 169 wScale, near, far, units, cbSz ) \ argument 173 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \ 176 (near) \ 177 - ((near) - (far)) * static_cast<f32>(units) \
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| /NW4C-1.2.23/tools/Viewer/ |
| D | Viewer.ini | 125 # �J����near�N���b�v�ݒ� 126 /g3d/camera/near = 1.0
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 347 f32 near; in SetCameraAspectRatio() local 349 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio() 351 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 658 f32 near = s_ActiveCamera->GetNear(); in UpdateScene() local 664 near + 5.0f); in UpdateScene()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 760 int near = resProjectionUpdater.GetNear(); in UpdateScene() local 766 near + 5.0f); in UpdateScene()
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