Searched refs:minCol (Results 1 – 2 of 2) sorted by relevance
618 ut::FloatColor minCol; in SetupGXWithColorMapping() local619 MultiplyAlpha(&minCol, m_ColorMapping.min, m_Alpha); in SetupGXWithColorMapping()620 glUniform4fv(locations[internal::TEXENV_4][internal::TCLOC_CONSTRGBA ], 1, minCol.ToArray()); in SetupGXWithColorMapping()
323 ut::Color8 minCol = m_pMaterial->GetColor(INTERPOLATECOLOR_BLACK); in DrawSelf() local326 writer.SetColorMapping(minCol, maxCol); in DrawSelf()