Searched refs:minActiveIndex (Results 1 – 2 of 2) sorted by relevance
180 void SetMinActiveIndex(u16 minActiveIndex) in SetMinActiveIndex() argument182 this->m_MinActiveIndex = minActiveIndex; in SetMinActiveIndex()
3008 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles() local3011 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()3014 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()3018 reinterpret_cast<f32*>(&work[minActiveIndex]), in UpdateParticles()3019 &limit[minActiveIndex], in UpdateParticles()3021 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()3036 minActiveIndex = 0xffff; in UpdateParticles()3056 if (minActiveIndex > index) in UpdateParticles()3058 minActiveIndex = index; in UpdateParticles()3091 int minActiveIndex = 0xffff; in UpdateParticles()[all …]