Searched refs:meshs (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator() local 115 meshs.begin(), in operator() 116 meshs.end(), in operator() 130 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator() local 132 meshs.begin(), in operator() 133 meshs.end(), in operator()
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| D | gfx_RenderQueue.h | 502 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel() local 504 meshs.begin(), in EnqueueModel() 505 meshs.end(), in EnqueueModel() 521 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel() local 523 meshs.begin(), in EnqueueSkeletalModel() 524 meshs.end(), in EnqueueSkeletalModel()
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 3080 proc int DoesVisAnimExist(string $xforms[], string $meshs[]) 3090 for ($mesh in $meshs) 3237 proc int DoesShapeAnimExist(string $meshs[]) 3244 for ($mesh in $meshs) 3350 string $meshs[]; 3357 $meshs[size($meshs)] = $shapes[0]; 3365 for ($mesh in $meshs) 3387 //checkBoxGrp -e -v1 (DoesVisAnimExist($xforms, $meshs)) nw4cExpDialog_CviaFileOut; 3391 //checkBoxGrp -e -v1 (DoesShapeAnimExist($meshs)) nw4cExpDialog_CshaFileOut;
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