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Searched refs:meshs (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator() local
115 meshs.begin(), in operator()
116 meshs.end(), in operator()
130 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator() local
132 meshs.begin(), in operator()
133 meshs.end(), in operator()
Dgfx_RenderQueue.h502 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel() local
504 meshs.begin(), in EnqueueModel()
505 meshs.end(), in EnqueueModel()
521 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel() local
523 meshs.begin(), in EnqueueSkeletalModel()
524 meshs.end(), in EnqueueSkeletalModel()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel3080 proc int DoesVisAnimExist(string $xforms[], string $meshs[])
3090 for ($mesh in $meshs)
3237 proc int DoesShapeAnimExist(string $meshs[])
3244 for ($mesh in $meshs)
3350 string $meshs[];
3357 $meshs[size($meshs)] = $shapes[0];
3365 for ($mesh in $meshs)
3387 //checkBoxGrp -e -v1 (DoesVisAnimExist($xforms, $meshs)) nw4cExpDialog_CviaFileOut;
3391 //checkBoxGrp -e -v1 (DoesShapeAnimExist($meshs)) nw4cExpDialog_CshaFileOut;