| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 81 IsCalculatingOnlyLayer1Functor(Model* model, ResMesh mesh) in IsCalculatingOnlyLayer1Functor() 84 model->GetRenderLayerId(mesh) == ResMaterial::TRANSLUCENCY_KIND_LAYER1; in IsCalculatingOnlyLayer1Functor() 105 AlwaysCalculatingFunctor(Model* model, ResMesh mesh) in AlwaysCalculatingFunctor() 106 { NW_UNUSED_VARIABLE(model); NW_UNUSED_VARIABLE(mesh); } in AlwaysCalculatingFunctor() 133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 220 result_type operator()(argument_type mesh) in operator() 222 NW_ASSERT(mesh.IsValid()); in operator() [all …]
|
| D | gfx_RenderElement.h | 283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() argument 284 : m_Key(0), m_Mesh(mesh), m_Model(model) in BasicRenderElement() 442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local 445 if (mesh.IsValid() && model) in CreateRenderKey() 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 451 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey() 538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local 541 if (mesh.IsValid() && model) in CreateRenderKey() 543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 546 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey() [all …]
|
| D | gfx_RenderContext.h | 473 void ActivateVertexAttribute( ResMesh mesh ); 480 void DeactivateVertexAttribute( ResMesh mesh ); 680 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute() argument 682 NW_NULL_ASSERT( mesh.ref().m_DeactivateCommandCache ); in DeactivateVertexAttribute() 684 …internal::NWUseCmdlist( mesh.ref().m_DeactivateCommandCache, mesh.ref().m_DeactivateCommandCacheSi… in DeactivateVertexAttribute()
|
| D | gfx_Model.h | 521 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId() argument 523 NW_ASSERT(mesh.IsValid()); in GetRenderLayerId() 524 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() 551 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible() argument 553 int index = mesh.GetMeshNodeVisibilityIndex(); in IsMeshVisible() 556 return mesh.IsVisible(); in IsMeshVisible() 563 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible()
|
| D | gfx_MeshRenderer.h | 87 void RenderMesh(ResMesh mesh, Model* model);
|
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 68 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale() argument 72 u32* command = &mesh.ref().m_IrScaleCommand[0]; in ResSeparateDataShape_SetupVertexIrScale() 74 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale() 75 std::memset(command, 0, sizeof(mesh.ref().m_IrScaleCommand)); in ResSeparateDataShape_SetupVertexIrScale() 126 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale() 130 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
|
| D | gfx_ResModel.cpp | 65 ResMesh mesh = this->GetMeshes( i ); in Setup() local 66 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
|
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 97 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh() argument 99 NW_ASSERT(mesh.IsValid()); in RenderMesh() 102 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh() 108 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 118 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh() 123 mesh.GetCurrentPrimitiveIndex()); in RenderMesh() 125 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh() 133 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() 139 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 147 mesh.GetShapeIndex()); in RenderMesh()
|
| D | gfx_RenderContext.cpp | 433 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute() argument 435 NW_NULL_ASSERT( mesh.ref().m_ActivateCommandCache ); in ActivateVertexAttribute() 443 …internal::NWUseCmdlist( mesh.ref().m_ActivateCommandCache, mesh.ref().m_ActivateCommandCacheSize ); in ActivateVertexAttribute() 444 internal::NWUseCmdlist( mesh.ref().m_IrScaleCommand, sizeof(mesh.ref().m_IrScaleCommand) ); in ActivateVertexAttribute() 448 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute() 449 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
|
| D | gfx_Model.cpp | 665 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache() local 667 (*mesh).SetFlags( in InvalidateRenderKeyCache() 668 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()
|
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 46 model->PreRenderSignal()(model, mesh, m_RenderContext); in operator ()() 47 m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 48 model->PostRenderSignal()(model, mesh, m_RenderContext); in operator ()()
|
| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 599 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local 600 mesh != meshEnd; in RenderScene() 601 ++mesh) in RenderScene() 603 if ((*model)->IsMeshVisible(*mesh)) in RenderScene() 605 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()
|
| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 647 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local 648 mesh != meshEnd; in RenderScene() 649 ++mesh) in RenderScene() 651 if ((*model)->IsMeshVisible(*mesh)) in RenderScene() 653 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()
|
| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 693 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local 694 mesh != meshEnd; in RenderScene() 695 ++mesh) in RenderScene() 697 if ((*model)->IsMeshVisible(*mesh)) in RenderScene() 699 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()
|
| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 319 ResMesh mesh(object); in SetValue() local 322 mesh.SetVisible(visibility); in SetValue()
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 326 gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 328 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 329 this->m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 330 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 974 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 976 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 977 this->m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 978 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1044 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 1046 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 1047 this->m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 1048 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
|
| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/ToyPopupBook/scenes/ |
| D | Toy_PopUpBook.ma | 72 createNode mesh -n "BookShape" -p "Book"; 241 createNode mesh -n "Tree1Shape" -p "Tree1"; 270 createNode mesh -n "TreeShape2" -p "Tree2"; 295 createNode mesh -n "TreeShape3" -p "Tree3"; 327 createNode mesh -n "AppleShape5" -p "Apple5"; 362 createNode mesh -n "AppleShape4" -p "Apple4"; 397 createNode mesh -n "AppleShape3" -p "Apple3"; 432 createNode mesh -n "AppleShape2" -p "Apple2"; 467 createNode mesh -n "Apple1Shape" -p "Apple1";
|
| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/ToyBlock/scenes/ |
| D | Toy_T.ma | 75 createNode mesh -n "T_HandRShape" -p "T_HandR"; 114 createNode mesh -n "T_BodyShape" -p "T_Body"; 166 createNode mesh -n "T_HandLShape" -p "T_HandL"; 205 createNode mesh -n "T_HeadShape" -p "T_Head"; 249 createNode mesh -n "T_HatShape" -p "T_Hat";
|
| D | Toy_Mt.ma | 82 createNode mesh -n "Mt_HeadShape" -p "Mt_Head"; 124 createNode mesh -n "Mt_BodyShape" -p "Mt_Body"; 338 createNode mesh -n "Mt_HandLShape" -p "Mt_HandL"; 385 createNode mesh -n "Mt_HandRShape" -p "Mt_HandR";
|
| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_CreateMenu.mel | 122 // -ann "Set primitive type of selected mesh object"
|
| D | NW4C_ExpDialog.mel | 2712 if (size($shapes) && nodeType($shapes[0]) == "mesh") 3090 for ($mesh in $meshs) 3092 if (IsAttrAnimated($mesh + ".v")) 3244 for ($mesh in $meshs) 3246 string $ins[] = `listConnections -s 1 -d 0 ($mesh + ".i")`; 3349 // get mesh 3354 if (size($shapes) && nodeType($shapes[0]) == "mesh" && 3365 for ($mesh in $meshs) 3367 string $sgs[] = `listSets -t 1 -o $mesh`;
|
| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/ToyButterfly/scenes/ |
| D | Toy_Butterfly.ma | 74 createNode mesh -n "ModelMShape" -p "ModelM"; 247 createNode mesh -n "ModelM1Shape" -p "ModelM1";
|
| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/Common/scenes/ |
| D | Piece.ma | 73 createNode mesh -n "WhitePawnShape" -p "WhitePawn"; 724 createNode mesh -n "BlackKnightShape" -p "BlackKnight"; 1697 createNode mesh -n "BlackKnight1Shape" -p "BlackKnight1";
|