Searched refs:maxVertexLights (Results 1 – 5 of 5) sorted by relevance
59 maxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS) in Description()63 s32 maxVertexLights; member94 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights() argument96 m_Description.maxVertexLights = maxVertexLights; in MaxVertexLights()318 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in LightSet()320 void* memory = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in LightSet()321 m_VertexLights = VertexLightArray(memory, description.maxVertexLights, allocator); in LightSet()
189 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() argument
58 description.maxVertexLights = resource.GetLightsCount(); in Create()
540 s32 maxVertexLights; //!< 頂点ライトの上限数を表します。 member559 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
1015 .MaxVertexLights(description.maxVertexLights) in Create()