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Searched refs:maxVertexLights (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_LightSet.h59 maxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS) in Description()
63 s32 maxVertexLights; member
94 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights() argument
96 m_Description.maxVertexLights = maxVertexLights; in MaxVertexLights()
318 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in LightSet()
320 void* memory = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in LightSet()
321 m_VertexLights = VertexLightArray(memory, description.maxVertexLights, allocator); in LightSet()
Dgfx_RenderContext.h189 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() argument
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_LightSet.cpp58 description.maxVertexLights = resource.GetLightsCount(); in Create()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h540 s32 maxVertexLights; //!< 頂点ライトの上限数を表します。 member
559 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1015 .MaxVertexLights(description.maxVertexLights) in Create()