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Searched refs:maxSkeletalModels (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h536 s32 maxSkeletalModels; //!< スケルタルモデルの上限数を表します。 member
555 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp161 sceneDescription.maxSkeletalModels = MAX_ANIM_MODELS + 1; in InitializeGraphics()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1011 .MaxSkeletalModels(description.maxSkeletalModels) in Create()