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Searched refs:maxBones (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp234 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
241 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h547 s32 maxBones; //!< スケルトンに含まれるボーンの上限数を表します。 member
566 maxBones(128), in Description()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp285 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
292 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
305 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp249 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
261 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp245 int maxBones = resSkeleton.GetBonesCount(); in CreateModel() local
257 .MaxMembers(maxBones) in CreateModel()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp247 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
252 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp497 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
504 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp508 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
515 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()