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Searched refs:maxAnimObjectsPerGroup (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp95 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
110 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
132 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
208 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
227 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
245 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
263 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
298 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
Dgfx_SceneNode.cpp120 .MaxAnimObjectsPerGroup(m_Description.maxAnimObjectsPerGroup) in CreateAnimBinding()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h83 s32 maxAnimObjectsPerGroup; //!< AnimBindingが持つ、AnimGroupごとのAnimObjectの最大数です。 member
91 maxAnimObjectsPerGroup(DEFAULT_MAX_ANIMOBJECTS), in Description()
141 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
502 .MaxAnimObjectsPerGroup(description.maxAnimObjectsPerGroup) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h156 m_Description.maxAnimObjectsPerGroup = maxAnimObjectCount; in MaxAnimObjectsPerGroup()