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Searched refs:materialId (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RelativeHashMaterialIdGenerator.cpp112 u32 materialId = 0x0; in Generate() local
114materialId |= CompareHash(resMaterial.GetShaderParametersHash(), MATERIAL_ORDER_SHADER_PARAMETERS); in Generate()
115materialId |= CompareHash(resMaterial.GetShadingParameterHash(), MATERIAL_ORDER_SHADING_PARMETER); in Generate()
116materialId |= CompareHash(resMaterial.GetMaterialColorHash(), MATERIAL_ORDER_MATERIAL_COLOR); in Generate()
117materialId |= CompareHash(resMaterial.GetRasterizationHash(), MATERIAL_ORDER_RASTERIZATION); in Generate()
118materialId |= CompareHash(resMaterial.GetTextureCoordinatorsHash(), MATERIAL_ORDER_TEXTURE_COORDIN… in Generate()
119materialId |= CompareHash(resMaterial.GetTextureSamplersHash(), MATERIAL_ORDER_TEXTURE_SAMPLERS); in Generate()
120materialId |= CompareHash(resMaterial.GetFragmentLightingHash(), MATERIAL_ORDER_FRAGMENT_LIGHTING); in Generate()
121materialId |= CompareHash(resMaterial.GetFragmentLightingTableParametersHash(), MATERIAL_ORDER_FRA… in Generate()
122materialId |= CompareHash(resMaterial.GetTextureCombinersHash(), MATERIAL_ORDER_TEXTURE_COMBINER); in Generate()
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Dgfx_SortingMaterialIdGenerator.cpp179 u32 materialId = 1; in Generate() local
194 resMaterial.SetMaterialId( materialId ); in Generate()
195 ++materialId; in Generate()