Searched refs:materialId (Results 1 – 2 of 2) sorted by relevance
112 u32 materialId = 0x0; in Generate() local114 …materialId |= CompareHash(resMaterial.GetShaderParametersHash(), MATERIAL_ORDER_SHADER_PARAMETERS); in Generate()115 … materialId |= CompareHash(resMaterial.GetShadingParameterHash(), MATERIAL_ORDER_SHADING_PARMETER); in Generate()116 … materialId |= CompareHash(resMaterial.GetMaterialColorHash(), MATERIAL_ORDER_MATERIAL_COLOR); in Generate()117 … materialId |= CompareHash(resMaterial.GetRasterizationHash(), MATERIAL_ORDER_RASTERIZATION); in Generate()118 …materialId |= CompareHash(resMaterial.GetTextureCoordinatorsHash(), MATERIAL_ORDER_TEXTURE_COORDIN… in Generate()119 … materialId |= CompareHash(resMaterial.GetTextureSamplersHash(), MATERIAL_ORDER_TEXTURE_SAMPLERS); in Generate()120 …materialId |= CompareHash(resMaterial.GetFragmentLightingHash(), MATERIAL_ORDER_FRAGMENT_LIGHTING); in Generate()121 …materialId |= CompareHash(resMaterial.GetFragmentLightingTableParametersHash(), MATERIAL_ORDER_FRA… in Generate()122 … materialId |= CompareHash(resMaterial.GetTextureCombinersHash(), MATERIAL_ORDER_TEXTURE_COMBINER); in Generate()[all …]
179 u32 materialId = 1; in Generate() local194 resMaterial.SetMaterialId( materialId ); in Generate()195 ++materialId; in Generate()