Searched refs:materialCount (Results 1 – 2 of 2) sorted by relevance
303 int materialCount = m_Description.sharedMaterialModel->GetMaterialCount(); in CreateMaterials() local305 NW_ASSERT(materialCount != 0); in CreateMaterials()307 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()315 m_Materials = gfx::MaterialArray(memory, materialCount, allocator); in CreateMaterials()317 for (int i=0; i < materialCount ; i++) in CreateMaterials()327 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() local329 if (materialCount != 0) in CreateMaterials()331 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()339 m_Materials = gfx::MaterialArray(memory, materialCount, allocator); in CreateMaterials()342 for (int i=0; i < materialCount ; i++) in CreateMaterials()
680 const int materialCount = description.sharedMaterialModel->GetMaterialCount(); in GetMemorySizeForInitialize() local681 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()686 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() local688 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()690 for (int i=0; i < materialCount ; i++) in GetMemorySizeForInitialize()