Searched refs:mag (Results 1 – 2 of 2) sorted by relevance
198 float mag = (scale.x * scale.x + scale.y * scale.y + scale.z * scale.z); in CompensateScale() local200 if (mag < MinimumScale) in CompensateScale()
125 f32 mag = (pIn->x * pIn->x) + (pIn->y * pIn->y) + (pIn->z * pIn->z); in VEC3Normalize() local127 if (mag == 0) in VEC3Normalize()132 mag = 1.0f / ::std::sqrtf(mag); in VEC3Normalize()134 pIn->x = pIn->x * mag; in VEC3Normalize()135 pIn->y = pIn->y * mag; in VEC3Normalize()136 pIn->z = pIn->z * mag; in VEC3Normalize()