Searched refs:m_pShaderBinary (Results 1 – 4 of 4) sorted by relevance
40 m_pShaderBinary( NULL ), in GraphicsDrawing()60 if ( m_pShaderBinary && m_ShapeAllocator ) in Finalize()62 os::SafeFree(m_pShaderBinary, m_ShapeAllocator); in Finalize()74 const void* prev = m_pShaderBinary; in InitializeShader()75 m_pShaderBinary = pShaderBinary; in InitializeShader()
30 const u32* binary = m_pShaderBinary; in AnalyzeBinary()41 … m_ExeImageInfo[ i ] = reinterpret_cast< const ExeImageInfo* >( (u8*)m_pShaderBinary + *binary ); in AnalyzeBinary()
409 void* m_pShaderBinary; variable
58 : m_pShaderBinary( reinterpret_cast<const u32*>(shaderBinary) ), in ShaderBinaryInfo()738 const u32* m_pShaderBinary; variable