Searched refs:m_pSequenceSoundPlayer (Results 1 – 2 of 2) sorted by relevance
40 m_pSequenceSoundPlayer( NULL ), in SequenceTrack()388 * m_pSequenceSoundPlayer->GetParserPlayerParam().volume in UpdateChannelParam()390 volume = volume * volume * m_ExtVolume * m_pSequenceSoundPlayer->GetVolume(); in UpdateChannelParam()394 float pitchRatio = m_pSequenceSoundPlayer->GetPitch() * m_ExtPitch; in UpdateChannelParam()400 * m_pSequenceSoundPlayer->GetPanRange() in UpdateChannelParam()402 + m_pSequenceSoundPlayer->GetPan(); in UpdateChannelParam()408 + m_pSequenceSoundPlayer->GetSurroundPan(); in UpdateChannelParam()413 + m_pSequenceSoundPlayer->GetLpfFreq(); in UpdateChannelParam()418 if ( m_pSequenceSoundPlayer->GetBiquadFilterType() != BIQUAD_FILTER_TYPE_NONE ) in UpdateChannelParam()420 biquadType = m_pSequenceSoundPlayer->GetBiquadFilterType(); in UpdateChannelParam()[all …]
204 void SetSequenceSoundPlayer( SequenceSoundPlayer* player ) { m_pSequenceSoundPlayer = player; } in SetSequenceSoundPlayer()205 const SequenceSoundPlayer* GetSequenceSoundPlayer() const { return m_pSequenceSoundPlayer; } in GetSequenceSoundPlayer()206 SequenceSoundPlayer* GetSequenceSoundPlayer() { return m_pSequenceSoundPlayer; } in GetSequenceSoundPlayer()231 SequenceSoundPlayer* m_pSequenceSoundPlayer; variable