Searched refs:m_VertexLights (Results 1 – 4 of 4) sorted by relevance
189 this->m_VertexLights.push_back(light); in SetVertexLight()198 return m_VertexLights.begin(); in GetVertexLightBegin()207 return m_VertexLights.begin(); in GetVertexLightBegin()216 return m_VertexLights.end(); in GetVertexLightEnd()225 return m_VertexLights.end(); in GetVertexLightEnd()234 return m_VertexLights.size(); in GetVertexLightCount()296 this->m_VertexLights.clear(); in ClearAll()321 m_VertexLights = VertexLightArray(memory, description.maxVertexLights, allocator); in LightSet()325 m_VertexLights = VertexLightArray(allocator); in LightSet()339 VertexLightArray m_VertexLights; variable
57 m_VertexLights(description.vertexLights), in SceneEnvironment()75 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()254 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()259 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()271 return this->m_VertexLights[ index ]; in GetVertexLight()548 VertexLightArray m_VertexLights; variable
257 m_VertexLights.clear(); in Clear()542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()552 return m_VertexLights.begin(); in GetVertexLightsBegin()561 return m_VertexLights.begin(); in GetVertexLightsBegin()570 return m_VertexLights.end(); in GetVertexLightsEnd()579 return m_VertexLights.end(); in GetVertexLightsEnd()1017 m_VertexLights(vertexLights), in SceneContext()1034 VertexLightArray m_VertexLights; variable
116 m_VertexLights[i] = NULL; in ResetVertexLights()190 int vertexLightMaxCount = m_VertexLights.capacity(); in SetActiveLightSet()204 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()