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Searched refs:m_VertexLights (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_LightSet.h189 this->m_VertexLights.push_back(light); in SetVertexLight()
198 return m_VertexLights.begin(); in GetVertexLightBegin()
207 return m_VertexLights.begin(); in GetVertexLightBegin()
216 return m_VertexLights.end(); in GetVertexLightEnd()
225 return m_VertexLights.end(); in GetVertexLightEnd()
234 return m_VertexLights.size(); in GetVertexLightCount()
296 this->m_VertexLights.clear(); in ClearAll()
321 m_VertexLights = VertexLightArray(memory, description.maxVertexLights, allocator); in LightSet()
325 m_VertexLights = VertexLightArray(allocator); in LightSet()
339 VertexLightArray m_VertexLights; variable
Dgfx_SceneEnvironment.h57 m_VertexLights(description.vertexLights), in SceneEnvironment()
75 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()
254 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()
259 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()
271 return this->m_VertexLights[ index ]; in GetVertexLight()
548 VertexLightArray m_VertexLights; variable
Dgfx_SceneContext.h257 m_VertexLights.clear(); in Clear()
542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()
552 return m_VertexLights.begin(); in GetVertexLightsBegin()
561 return m_VertexLights.begin(); in GetVertexLightsBegin()
570 return m_VertexLights.end(); in GetVertexLightsEnd()
579 return m_VertexLights.end(); in GetVertexLightsEnd()
1017 m_VertexLights(vertexLights), in SceneContext()
1034 VertexLightArray m_VertexLights; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp116 m_VertexLights[i] = NULL; in ResetVertexLights()
190 int vertexLightMaxCount = m_VertexLights.capacity(); in SetActiveLightSet()
204 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()