Searched refs:m_VertexBufferArray (Results 1 – 2 of 2) sorted by relevance
425 void* m_VertexBufferArray; variable
807 m_VertexBufferArray(NULL), in RectDrawer()849 m_VertexBufferArray = NULL; in Finalize()1048 m_VertexBufferArray = vertexBuffer; in InitializeCMD()1185 const uptr phyArrayBuffer = nngxGetPhysicalAddr(reinterpret_cast<uptr>(m_VertexBufferArray)); in InitializeCMD()1382 …void *const eleArrayBuf = ut::AddOffsetToPtr(m_VertexBufferArray, sizeof(s_VertexBuffer.position)); in InitializeCMD()