Searched refs:m_UniformTextColorIndex (Results 1 – 2 of 2) sorted by relevance
801 m_UniformTextColorIndex(0), in RectDrawer()858 && m_UniformTextColorIndex == 0 ); in DrawBegin()1451 && m_UniformTextColorIndex == 0 ); in BuildTextCommand()1482 &m_UniformTextColor[m_UniformTextColorIndex], in BuildTextCommand()1624 &m_UniformTextColor[m_UniformTextColorIndex], in BuildTextCommand()1655 || m_UniformTextColorIndex + COLOR_USE_COUNT > UNIFORM_TEXTCOLOR_NUM in BuildTextCommand()1670 m_UniformTextColorIndex = 0; in BuildTextCommand()1699 u32 size = SetUniformCommand(m_UniformTextColorBuffer, m_UniformTextColorIndex); in UniformAndDrawText()1702 const u8 lastColorIdx = m_UniformTextColorIndex - VERTEX_MAX; in UniformAndDrawText()1719 m_UniformTextColorIndex = VERTEX_MAX; in UniformAndDrawText()[all …]
350 u8 m_UniformTextColorIndex; variable