Searched refs:m_UniformAddrIndex (Results 1 – 5 of 5) sorted by relevance
798 : m_UniformAddrIndex(0), in RectDrawer()855 NN_ASSERT( m_UniformAddrIndex == 0 in DrawBegin()1448 NN_ASSERT( m_UniformAddrIndex == 0 in BuildTextCommand()1520 if (drawCharCount > 0 && m_UniformAddrIndex > 0) in BuildTextCommand()1649 m_UniformAddr[m_UniformAddrIndex] = m_UniformAddress; in BuildTextCommand()1650 ++m_UniformAddrIndex; in BuildTextCommand()1653 if ( m_UniformAddrIndex + 1 > UNIFORM_ADDR_NUM in BuildTextCommand()1666 if (m_UniformAddrIndex > 0) in BuildTextCommand()1680 NN_ASSERT(m_UniformAddrIndex > 0); in UniformAndDrawText()1682 const int vtxNum = DRAW_VTX_NUM * m_UniformAddrIndex; // 描画頂点数 in UniformAndDrawText()[all …]
594 NW_ASSERT(m_UniformAddrIndex == 0); in SetUpTextures()606 if (m_UniformAddrIndex > 0) // フラッシュされていない in SetUpTextures()694 NW_LYT_DRAWER_ASSERT(m_UniformAddrIndex > 0); in UniformAndDraw()697 const u32 size = SetUniformCommand(m_UniformAddrBuffer, m_UniformAddrIndex); in UniformAndDraw()714 const int vtxNum = DRAW_VTX_NUM * m_UniformAddrIndex; // 描画頂点数 in UniformAndDraw()733 m_UniformAddrIndex = 0; in UniformAndDraw()
46 m_UniformAddr[ m_UniformAddrIndex ] = m_UniformAddress; in SetUniformDataEnd()48 ++m_UniformAddrIndex; in SetUniformDataEnd()52 if ( m_UniformAddrIndex + 1 > UNIFORM_ADDR_NUM in SetUniformDataEnd()
367 if (m_UniformAddrIndex > 0) in FlushBuffer()
341 u8 m_UniformAddrIndex; variable