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Searched refs:m_Transform (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_TransformNode.h146 CalculatedTransform& Transform() { return m_Transform; } in Transform()
149 const CalculatedTransform& Transform() const { return m_Transform; } in Transform()
322 CalculatedTransform m_Transform; variable
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSceneObject.h66 nw::ut::ResTransform3 m_Transform; member
Dgfx_ResSkeleton.h54 nw::ut::ResTransform3 m_Transform; member
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformNode.cpp45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
Dgfx_AmbientLight.cpp134 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp135 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp153 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_FragmentLight.cpp152 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
Dgfx_Fog.cpp135 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
Dgfx_Camera.cpp259 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()