Searched refs:m_TargetObjects (Results 1 – 2 of 2) sorted by relevance
263 NW_MINMAXLT_ASSERT(memberIdx, 0, m_TargetObjects.Size()); in GetTargetObject()264 return m_TargetObjects[memberIdx]; in GetTargetObject()270 NW_MINMAXLT_ASSERT(memberIdx, 0, m_TargetObjects.Size()); in SetTargetObject()271 m_TargetObjects[memberIdx] = object; in SetTargetObject()355 ut::MoveArray<void*> m_TargetObjects; //!< メンバごとの対象オブジェクトのポインタです。 variable
210 m_TargetObjects = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize()211 m_TargetObjects.Resize(memberCount); in Initialize()