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Searched refs:m_Swizzle (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp73 m_Swizzle[ i ] = swizzle[ i * 2 ]; in AnalyzeBinary()
193 &m_Swizzle[0], in BuildSwizzleCommand()
211 &m_Swizzle[0], in BuildSwizzleCommand()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h74 m_Swizzle[ i ] = 0; in ShaderBinaryInfo()
743 u32 m_Swizzle[ SWIZZLE_PATTERN_MAX ]; variable