Searched refs:m_Swizzle (Results 1 – 2 of 2) sorted by relevance
73 m_Swizzle[ i ] = swizzle[ i * 2 ]; in AnalyzeBinary()193 &m_Swizzle[0], in BuildSwizzleCommand()211 &m_Swizzle[0], in BuildSwizzleCommand()
74 m_Swizzle[ i ] = 0; in ShaderBinaryInfo()743 u32 m_Swizzle[ SWIZZLE_PATTERN_MAX ]; variable