Searched refs:m_StartedFlag (Results 1 – 7 of 7) sorted by relevance
52 m_StartedFlag(false), in BasicSoundPlayer()64 m_StartedFlag = false; in Initialize()
152 m_StartedFlag = true; in Start()261 if ( m_StartedFlag ) in FinishPlayer()264 m_StartedFlag = false; in FinishPlayer()333 if ( ! m_StartedFlag ) return; in Update()
102 m_StartedFlag = false; in Initialize()290 m_StartedFlag = true; in Start()705 if ( m_StartedFlag ) in FinishPlayer()708 m_StartedFlag = false; in FinishPlayer()825 if ( ! m_StartedFlag ) in Update()
78 m_StartedFlag = false; in Initialize()150 if ( m_StartedFlag ) in Finalize()196 m_StartedFlag = false; in Finalize()384 if ( ! m_StartedFlag ) in Update()495 m_StartedFlag = true; in Update()
284 if ( ! m_StartedFlag ) in Start()405 m_StartedFlag = true; in Start()453 if ( m_StartedFlag ) { in Stop()455 m_StartedFlag = false; in Stop()1123 if ( m_StartedFlag ) in Update()1348 if ( ! m_StartedFlag ) return; in UpdateBuffer()1704 m_StartedFlag ? internal::TaskManager::PRIORITY_HIGH : in UpdateLoadingBlockIndex()
67 bool IsStarted() const { return m_StartedFlag; } in IsStarted()110 bool m_StartedFlag; // プレイヤーコールバック登録されているかどうか variable
363 bool IsStarted() const { return m_StartedFlag; } // for SeqSound in IsStarted()401 bool m_StartedFlag; variable