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Searched refs:m_SkyModel (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp232 m_SkyModel = model; in LoadSkyModel()
241 gfx::SafeDestroy(this->m_SkyModel); in Destroy()
480 if (m_SkyModel != NULL) in RenderScene()
543 if (m_SkyModel != NULL) in RenderStereoScene()
634 if (m_SkyModel != NULL) in ClearBySkyModel()
637 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()
638 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()
639 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()
643 m_SkyModel->WorldMatrix()._00 = scale; in ClearBySkyModel()
644 m_SkyModel->WorldMatrix()._11 = scale; in ClearBySkyModel()
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/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h496 m_SkyModel(NULL) in RenderSystem()
519 gfx::Model* m_SkyModel; variable