Searched refs:m_SkeletonUpdater (Results 1 – 3 of 3) sorted by relevance
42 if (!this->m_SkeletonUpdater) in Create()44 this->m_SkeletonUpdater.Reset(SkeletonUpdater::Builder() in Create()64 this->m_SkeletonUpdater, in Create()95 this->m_SkeletonUpdater.Get(), in SubmitView()120 this->m_SkeletonUpdater.Get(), in SubmitView()144 this->m_SkeletonUpdater.Get(), in SubmitView()188 this->m_SkeletonUpdater->UpdateWorld( in UpdateSkeletalModel()
58 m_SkeletonUpdater.Reset(skeletonUpdater); in SkeletonUpdaterPtr()87 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;231 m_SkeletonUpdater(skeletonUpdater), in SceneUpdater()242 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; variable
67 : m_SkeletonUpdater(skeletonUpdater), in SubmitViewFunctor()97 this->m_SkeletonUpdater->UpdateView( in operator()139 SkeletonUpdater* m_SkeletonUpdater;