Home
last modified time | relevance | path

Searched refs:m_Skeleton (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h269 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton()
272 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton()
369 m_Skeleton(skeleton), in SkeletalModel()
376 m_Skeleton->SetOwnerSkeletalModel(this); in SkeletalModel()
395 GfxPtr<Skeleton> m_Skeleton;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp127 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()
128 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp159 m_Skeleton(NULL), in CallbackConstraint()
174 m_Skeleton(NULL), in CallbackConstraint()
208 m_Skeleton = skeleton; in SetTargetObject()
217 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
237 nw::gfx::Skeleton* m_Skeleton; member in __anon60c7001d0111::CallbackConstraint