Searched refs:m_Skeleton (Results 1 – 3 of 3) sorted by relevance
269 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton()272 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton()369 m_Skeleton(skeleton), in SkeletalModel()376 m_Skeleton->SetOwnerSkeletalModel(this); in SkeletalModel()395 GfxPtr<Skeleton> m_Skeleton;
127 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()128 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup()
159 m_Skeleton(NULL), in CallbackConstraint()174 m_Skeleton(NULL), in CallbackConstraint()208 m_Skeleton = skeleton; in SetTargetObject()217 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()237 nw::gfx::Skeleton* m_Skeleton; member in __anon60c7001d0111::CallbackConstraint