Home
last modified time | relevance | path

Searched refs:m_ShaderProgram (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp120 m_ShaderProgram(shaderProgram), in RenderContext()
197 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()
215 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()
251 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()
334 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrix()
348 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrix()
350 this->m_ShaderProgram->SetWorldMatrix(model->WorldMatrix()); in SetModelMatrix()
355 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
360 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
363 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrix()
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h404 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
409 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
559 GfxPtr<ShaderProgram> m_ShaderProgram; variable