Searched refs:m_ShaderProgram (Results 1 – 2 of 2) sorted by relevance
120 m_ShaderProgram(shaderProgram), in RenderContext()197 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()215 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()251 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()334 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrix()348 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrix()350 this->m_ShaderProgram->SetWorldMatrix(model->WorldMatrix()); in SetModelMatrix()355 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()360 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()363 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrix()[all …]
404 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()409 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()559 GfxPtr<ShaderProgram> m_ShaderProgram; variable