Home
last modified time | relevance | path

Searched refs:m_ShaderID (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmPrimitive.cpp70 m_ShaderID( 0 ) in SmOgl()
93 if ( m_ShaderID == 0 ) in SmOgl()
95 m_ShaderID = glCreateShader( GL_VERTEX_SHADER ); in SmOgl()
98 …glShaderBinary( 1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, m_ShaderFile.Buffer(), m_ShaderFile.Size()… in SmOgl()
101 glAttachShader( m_ProgramID, m_ShaderID ); in SmOgl()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp39 m_ShaderID( 0 ), in GraphicsDrawing()
84 if ( m_ShaderID == 0 ) in InitializeShader()
86 m_ShaderID = glCreateShader( GL_VERTEX_SHADER ); in InitializeShader()
89 glShaderBinary(1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, pShaderBinary, binarySize); in InitializeShader()
93 glAttachShader(m_ProgramID, m_ShaderID); in InitializeShader()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmPrimitive.h70 GLuint m_ShaderID; variable
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsDrawing.h407 GLuint m_ShaderID; variable