Searched refs:m_ShaderID (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 70 m_ShaderID( 0 ) in SmOgl() 93 if ( m_ShaderID == 0 ) in SmOgl() 95 m_ShaderID = glCreateShader( GL_VERTEX_SHADER ); in SmOgl() 98 …glShaderBinary( 1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, m_ShaderFile.Buffer(), m_ShaderFile.Size()… in SmOgl() 101 glAttachShader( m_ProgramID, m_ShaderID ); in SmOgl()
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 39 m_ShaderID( 0 ), in GraphicsDrawing() 84 if ( m_ShaderID == 0 ) in InitializeShader() 86 m_ShaderID = glCreateShader( GL_VERTEX_SHADER ); in InitializeShader() 89 glShaderBinary(1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, pShaderBinary, binarySize); in InitializeShader() 93 glAttachShader(m_ProgramID, m_ShaderID); in InitializeShader()
|
| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmPrimitive.h | 70 GLuint m_ShaderID; variable
|
| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsDrawing.h | 407 GLuint m_ShaderID; variable
|