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Searched refs:m_ShaderFile (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmPrimitive.cpp83 if ( !m_ShaderFile.Read( shaderName, m_Allocator ) ) in SmOgl()
98 …glShaderBinary( 1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, m_ShaderFile.Buffer(), m_ShaderFile.Size()… in SmOgl()
146 m_ShaderFile.Release(); in ~SmOgl()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmPrimitive.h71 SmFile m_ShaderFile; variable