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Searched refs:m_SequenceSoundInstanceManager (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchivePlayer.h361 return m_SequenceSoundInstanceManager.GetFreeCount(); in GetFreeSequenceSoundCount()
535 internal::SequenceSoundInstanceManager m_SequenceSoundInstanceManager; variable
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp188 m_SequenceSoundInstanceManager.Destroy( m_pSetupBufferAddress, m_SetupBufferSize ); in Finalize()
245m_SequenceSoundInstanceManager.GetRequiredMemSize(soundArchivePlayerInfo.sequenceSoundMax), 4 ); in GetRequiredMemSize()
480 size_t requireSize = m_SequenceSoundInstanceManager.GetRequiredMemSize(numSounds); in SetupSequenceSound()
488 unsigned long createNum = m_SequenceSoundInstanceManager.Create( *buffer, requireSize ); in SetupSequenceSound()
639 m_SequenceSoundInstanceManager.SortPriorityList(); in Update()
861 &m_SequenceSoundInstanceManager, in detail_SetupSoundImpl()
1267 if ( m_SequenceSoundInstanceManager.GetActiveCount() == 1 ) in PrepareSeqImpl()
1284 … internal::SequenceSound* lowest = m_SequenceSoundInstanceManager.GetLowestPrioritySound(); in PrepareSeqImpl()