Searched refs:m_SequenceSoundInstanceManager (Results 1 – 2 of 2) sorted by relevance
361 return m_SequenceSoundInstanceManager.GetFreeCount(); in GetFreeSequenceSoundCount()535 internal::SequenceSoundInstanceManager m_SequenceSoundInstanceManager; variable
188 m_SequenceSoundInstanceManager.Destroy( m_pSetupBufferAddress, m_SetupBufferSize ); in Finalize()245 … m_SequenceSoundInstanceManager.GetRequiredMemSize(soundArchivePlayerInfo.sequenceSoundMax), 4 ); in GetRequiredMemSize()480 size_t requireSize = m_SequenceSoundInstanceManager.GetRequiredMemSize(numSounds); in SetupSequenceSound()488 unsigned long createNum = m_SequenceSoundInstanceManager.Create( *buffer, requireSize ); in SetupSequenceSound()639 m_SequenceSoundInstanceManager.SortPriorityList(); in Update()861 &m_SequenceSoundInstanceManager, in detail_SetupSoundImpl()1267 if ( m_SequenceSoundInstanceManager.GetActiveCount() == 1 ) in PrepareSeqImpl()1284 … internal::SequenceSound* lowest = m_SequenceSoundInstanceManager.GetLowestPrioritySound(); in PrepareSeqImpl()