Searched refs:m_SceneNodes (Results 1 – 1 of 1) sorted by relevance
252 m_SceneNodes.clear(); in Clear()280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()290 return m_SceneNodes.begin(); in GetSceneNodesBegin()299 return m_SceneNodes.begin(); in GetSceneNodesBegin()308 return m_SceneNodes.end(); in GetSceneNodesEnd()317 return m_SceneNodes.end(); in GetSceneNodesEnd()326 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()335 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()1010 m_SceneNodes(sceneNodes), in SceneContext()1027 SceneNodeArray m_SceneNodes; variable