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Searched refs:m_SceneNode (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h117 : m_SceneNode(NULL), in Builder()
128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode()
171 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()
187 SceneNode* m_SceneNode;
244 SceneNode* GetSceneNode() const { return m_SceneNode; } in GetSceneNode()
353 SceneNode* m_SceneNode; //!< 対象オブジェクトが属するシーンノードです。 variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimObject.cpp134 m_SceneNode(sceneNode), in AnimGroup()