Searched refs:m_Rotate (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 156 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry() 157 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry() 158 m_Rotate.z = resAimTargetViewUpdater.GetTwist(); in CameraEntry() 166 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry() 167 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry() 168 m_Rotate.z = 0.0f; in CameraEntry() 172 m_Rotate = resRotateViewUpdater.GetViewRotate(); in CameraEntry() 175 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry() 176 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry() 177 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry() [all …]
|
| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 292 …(sizeof(m_Translate) + sizeof(m_Rotate) + sizeof(m_Scale) + sizeof(m_Size)) / sizeof(f32) == ANIMT… in Pane() 306 m_Rotate = VEC3(0, 0, 0); in Pane() 326 m_Rotate = pBlock->rotate; in Pane() 620 if (m_Rotate.x != 0 || m_Rotate.y != 0) in CalculateMtx() 625 local::MakeMatrixSRT(m_Mtx, scale, m_Rotate, m_Translate); in CalculateMtx() 630 else if (m_Rotate.z != 0) in CalculateMtx() 635 local::MakeMatrixSRT(m_Mtx, scale, m_Rotate.z, m_Translate); in CalculateMtx()
|
| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Pane.h | 274 return m_Rotate; in GetRotate() 287 m_Rotate = value; in SetRotate() 1485 math::VEC3 m_Rotate; variable
|
| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_CameraController.h | 134 nw::math::VEC3 m_Rotate; variable
|
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 154 nw::ut::ResF32 m_Rotate; member 1180 return this->ref().m_Rotate; in GetRotate() 1187 if (this->ref().m_Rotate != rotate) in SetRotate() 1189 this->ref().m_Rotate = rotate; in SetRotate()
|