Searched refs:m_Robot (Results 1 – 2 of 2) sorted by relevance
40 m_Robot( NULL ), in Demo()144 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_rbt.bcmdl"), GfxCtrl::GFX_CTRL_VRA… in InitializeScene()145 m_Robot->SetLayerId( 5 ); in InitializeScene()192 if ( m_Robot ) in InitializeScene()194 m_Robot->SetAnimEvaluatorNo( 0 ); in InitializeScene()195 m_Robot->SetAnimationFrame( 0.f ); in InitializeScene()636 m_Robot->SetAnimationFrame( frame ); in Exec()680 m_Robot->SetAnimationFrame( 0.0f ); in Reset()736 m_Robot->SetVisible( m_LytRobotVisibleBtn->IsSwitch() ); in ReceveMessage()
128 SmModel* m_Robot; variable