Searched refs:m_ReverseBindIndexTable (Results 1 – 2 of 2) sorted by relevance
256 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()275 m_ReverseBindIndexTable[animIdx] = NotFoundIndex; in TryBind()280 m_ReverseBindIndexTable[animIdx] = bindTargetIdx; in TryBind()540 const int memberIdx = m_ReverseBindIndexTable[animIdx]; in UpdateCache()
936 NW_ASSERT(animData.GetMemberAnimSetCount() <= m_ReverseBindIndexTable.Capacity()); in ChangeAnim()1095 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()1098 ut::MoveArray<int>& ReverseBindIndexTable() { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()1176 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()1190 ut::MoveArray<int> m_ReverseBindIndexTable; variable